

Capture the Flag tends to be the best “Deathmatch” mode, but with only six maps to choose from – three worth playing at all – even that can get old fairly fast due to lack of variety. While online play is virtually lag-free, playing for kills must be taken with a grain of salt since the controls don’t offer the amount of precision to be taken seriously. If you decide to make “Zero” your hero, Xbox Live is where the bulk of your time will be spent. Using this feature liberally is a necessity if you are to eke the majority of enjoyment out of “Zero’s” level design. You are able to pop out for split seconds at a time to get a few rounds off then automatically retreat behind cover. You can find cover behind walls, crates and other obstructions along the way a la Tom Clancy’s Splinter Cell series. The mechanic works well for the most part and does seem to get you out of trouble when you’re low on health. Also, instead of implementing a jump function, Joanna gets to roll. Instead, a context-sensitive button will appear on screen, prompting a scripted solution. There are plenty of ledges and small obstacles which you normally would be able to jump over. The gadgets can be suited to your style of play, but don’t expect to have any brainy challenges with what to use and when. If that’s not your style, you have a demo kit at your disposal to blow through walls. The locktopus is a lock-picking device that can get through doors quietly. You’ll obtain a gaggle of gadgets to aid your progress. New items like a mystical sword and psychosis gun are welcome, but don’t trump the tried and true PD originals.

Each weapon “feels” great and gives a great sense of power depending on the function. Every gun features a secondary and sometimes tertiary function, increasing the usability of even the seemingly weaker weapons. Still, the better of the missions don’t do anything we haven’t seen in superior shooters. The geometry, architecture and objectives become noticeably more sophisticated. The scope of the battles increases greatly. Missions nine through 13 take a complete 180-degree turn. It also doesn’t help that the first nine missions (zero through eight) are pretty lame with a lot of boring backtracking, uninteresting and sometimes confusing level design and a disjointed and poorly presented story. Unfortunately the entire single and multiplayer experience is colored by the controls. In twitch firefights, it still reacts too slowly, and when trying to line up headshots or any pinpoint action, it’s too erratic without going into “aiming mode,” which also is not a solution for intense battles. Turning the sensitivity up to its highest level only masks the problem. Not so in “Perfect Dark Zero.” For the first several hours, you’ll fight with the sluggish feel of aiming. Games like “Call of Duty 2” and “Halo 2” control so responsively that looking and aiming feel like an extension of your mind. Once developed for the Gamecube and then the original Xbox, the prequel “Perfect Dark Zero” finally debuts alongside the 360. It had more weapons, more levels and more multiplayer options to become the best console shooter of its day. An all-time classic.“Perfect Dark” was the ideal spiritual sequel to “Goldeneye” for the Nintendo 64.

There are so many game modes, weapons and unlockables you'll be kept busy for YEARS, and many of the things we take for granted originated here. Perfect Dark is showing its age, but it is nonetheless a shining example of how gaming should be. Perfect Dark has THE BEST Multiplayer around the "Simulants" (Console-controlled Bots) outshine most other games, and frankly any game that came out after Perfect Dark that DIDN'T include Bots cannot be forgiven of this crime. The reason I am going to stick so much with Multiplayer is, as all reviews of Halo 3 prove, people seem to value Multiplayer above all else. I could talk for hours about the single player mode alone and never mention the fantastic single-player mode, which remains challenging to this day. Yes, the AI does seem to "cheat" if you know what you're looking for. Yes, the game turns to Perfect Lag whenever chain explosions kick off. Yes, the game turns to Ah, a timeless classic.
